James Coddington

Creative Director, Freelance 3D/CGI Generalist, Motion Graphic Artist and Unity3D Asset Developer

Creative Direction and CGI/VFX.

I use the latest tools from Autodesk, Adobe and Unity.

Here is a sampling of the kinds of things I am are doing:

• Art Direction (installation or distributed)
• 3D Visualization
• 3D Asset and Content Creation
• Technical Artistry
• Scientific / Engineering / Military Visuals
• Special FX for TV & Film
• Marketing Visuals
• Interaction Design and User Experience
• Architectural Pre Visualisations
• 3D Animation and CGI Generalist

I also specialize in cutting-edge 3D asset content creation for use in Unity3D.
Primarily in the area of lighting, light mapping, shadow mapping, model creation, Custom HDR Skies and Shyshop.

LINK TO WORK BELOW with roles specified

http://www.youtube.com/watch?v=6lPMQ1WKz8c

Currently doing freelance Space Based CGI/VFX for Cloudesign Inc Los Angeles and others.

I work in an off-site, freelance contract capacity at my fully functional digital media studio, complete with all the tools necessary to do any CGI/VFX.

This requires me to fly down to Los Angeles from time to time. I prefer Virgin America.

Currently, at Cloudesign we are working on “Reach Me,” “The Mentalist,” “Through the Wormhole with Morgan Freeman,” “Blue Lagoon 2012″ and many various military contractor projects, not to mention a whole heap of things we must keep under wraps, including cell-phone applications and games.

My primary tools are:
Autodesk Maya 2012
Adobe CS5 Master Suite
Vue Extreme 9.5
Unity 3D

If the right opportunity should present itself, I would consider relocation and taking on a permanent position for the right studio with a creative, professional and dedicated team!

I am always excited about new work and global relocation. Life is too short!

My primary tools are:
Autodesk Maya 2012
Adobe CS5 Master Suite
Vue Extreme 9.5

Lead VFX/CGI Artist and Maya Generalist

CGI/VFX for the television series “Through the Wormhole” on Discovery Science with Morgan Freeman

CGI/VFX for a special Lockheed Martin iPad application and production “Lockheed : Tomorrow”

CGI_VFX Artist for feature film “Reach Me”

CGI_VFX “The Mentalist”

CGI_VFX Artist for “Lockheed Martin Centennial Celebration”

CGI_VFX for US MIL

VFX artist for TV Show “Through the Wormhole” with Morgan Freeman

VFX/CGI “Blue Lagoon The Awakening”

and many more exciting projects and slightly secret stuff that I am unable to share with you here.

Modeling
Rigging
Animation
Texturing
Scene Building
Environments
Interiors
Exteriors
Vehicles
Spacecraft
Characters
Motion Graphics

Used:
Maya
Mudbox
After Effects
Plexus
Photoshop
Illustrator
Vue Xtream

  • Candice Alvarado
    Candice Alvarado
    Sr. Executive Assistant / Project Coordinator at Cloudesign Inc

    amazing work, talented, and utterly perfection.

CGI_VFX Artist for feature film “Reach Me”

I used Eon Vue Xstream and Autodesk Maya for this sequence of shots.

CGI_VFX “The Mentalist”

CGI_VFX for the television series “The Mentalist.”

I used Autodesk Maya, After Effects, Mocha and Photoshop.
Modeling
Rigging
Texturing
Motion Tracking
Compositing.

CGI_VFX Artist for Lockheed Martin Centennial Celebration

CGI_VFX artist for Lockheed Martin Centennial Celebration, “The Next 100 Years.”

I used Autodesk Maya, Eon Vue Xstream, Adobe After Effects and Photoshop.

I was responsible for:
Camera Work
Realistic Space and Earth Environments
Modeling
Texturing

CGI_VFX for US MIL

US military project. I used Autodesk Maya 2012 for the making of this advanced prototyping and presentation project.

I was responsible for:
Modeling
Rigging
Camera Work
Lighting
Rendering

VFX artist for TV Show “Through the Wormhole”

Creating rich and compelling VFX. Current project involves compositing/tracking with After Effects and Mocha, illustrator, Maya, Photoshop and AE.

Used client plates to render out tracked VFX comps.

  • Lonnell Williams
    Lonnell Williams
    International Affairs – WorldChicago

    I can honestly say after working on several projects with James, I’ve NEVER met a more client-centric artist –from concept to completion. I am a big fan of his art, but one thing many great artists lack is client management. James is definitely the exception to the rule.

    I have implemented much of what I have learned -from watching James interface with his clients on various projects- into my own client processes.

    Being a great artist not only takes great vision and skill with your tools of trade, but also a keen mind for communication; James skillfully wields facets from both these worlds, and now-a-days, in this industry, individuals of his caliber are a boon to any project with which they are affiliated

VFX/CGI Blue Lagoon The Awakening

CGI work/ Rigging, Animation using Maya for a TV show on Lifetime called “Blue Lagoon 2012″ or “The Awakening.” Something like that. I just get plates and work from them. I dont get titles or episode names and its quite unlikely that I will watch Lifetime until I see the episode. For this series of shots I used Maya to create models and rigs of bats that fly out of a cave.

Liz McLean Knight

Liz McLean Knight
Multipreneur in Innovative Electronic Music and Artsy Things

James is awesome–he’s got skills at the 3D modeling / animation and he’s a huge sweetie. HUGE!

CGI/VFX Artist for advanced satellite prototype

Create rich and compelling CGI for an advanced, secret US GOV/MIL satellite project.

I used Autodesk Maya for this.
Modeling
Rigging
Texturing

Motion Graphics and CGI/VFX artist for prototype Joint Space Operations and Command facility.

Was actually in Los Angeles for this one. Was flown down to create rich and compelling CGI/VFX and motion graphics for the mock up prototype of the new DoD JSPOC.

Ryan R. Bond

Ryan R. Bond
Producer / Production Manager

I worked with James on a couple of indie projects back in 2006-2007. If the circumstances should arise, I’d gladly work with him again in a professional capacity.

The guy is an inexhaustible font of creative energy and output. He was able to take broad-stroke ideas and turn them into deeply-realized concepts, models, and environments. Like most top-tier artists, he has a strong ego and a high level of perfectionism about him; however, he is very receptive to critical feedback and knows how to deliver to a deadline, even under last-minute direction changes.

His attitude was always extremely positive over the course of our work together, and his ability to laugh and make others laugh, even in a crunchy deadline march, really helped team morale. Even aside from his content deliveries and input, James really contributed to the final quality of our projects just by being on the team.

Some other Cloudesign Inc work I did:

3D Models and Rigging for NASA-JPL/Northrop Grumman
Motion Graphics for Intel
3D Models for Intel Spec Work….

Work Continues….

I have also worked for other studios:
CreativeLift

May 2008 – August 2008 (4 months)3D/2D Animation for Commercial

Fly Design - Graphic design studio

3D Motion Design

Fly Design – Graphic design studio

March 2008 – April 2008 (2 months)3D Motion for Web

Animator

01Insights

August 2007 – April 2008 (9 months)I am responsible for the creation if sound and animation for
video entertainment systems (flatscreen poker tables in Vegas)
I love it!

Creative Lift

CGI and Motion Graphics

Creative Lift

July 2007 – August 2007 (2 months)Greater Chicago AreaCreated rich and compelling motion graphics and the entirety of the visuals for a Charter Cable commercial that was nationally syndicated.

I used After Effects for this project

3D/2D Animator

Vantos Inc

April 2007 – April 2007 (1 month)3D/2D Motion Graphic for Commercial

Sara Zalek
Sara Zalek
Performance Artist, Associate Director of Marketing and Communications at CAEL

James Coddington has an urgent energy to quest for impossible things, and he succeeds. His dreams and visions are made into fantastical journeys on a quest for the unknowns. His exuberance in collaboration makes him an excellent partner in crime for all things creative, especially digital media.

CGI Artist

Bosco Productions

March 2007 – April 2007 (2 months)ChicagoCGI work for the various jumbotrons around the nation featuring the Qwest Bundle Crew.

Rigging
Modelling
Animation
Texturing
Environments
Motion Graphics

Maya
After Effects
FCP

Foundation Content/Post

CGI Artist

Foundation Content/Post

March 2006 – April 2006 (2 months)Chicago ILCGI work on a Gatorade commercial featuring a superbowl ring animation.

 

on the side:

 

EMT

Orcas Island Fire and Rescue

2011 – 2012 (1 year)

Volunteer my time to the local Orcas Island community by responding to emergency calls when they occur.  Just think, you too could have a valuable medical technician in your very own studio space!

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